Allip


 * The creature that floats before you is like a thing out of nightmare. It has a vaguely humanoid shape, but its a shape without features that has been distorted and bristles with madness. From the waist down, it trails away into vaporous nothingness, leaving a faint trace of fog behind it as it moves.

An Allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink. They are found on any land, and underground, they are solitary, and carry nothing with them, despite having the intellect of a human.

An allip is described as having the same features that it did in life, but greatly distorted. The mouth is twisted, and the eyes glow. From the waist down, it becomes much more gas-like, looking like a typical Ghost - it has no legs, and trails off into 'vaporous nothingness'. It leaves a faint trail of fog behind it as it moves.

Allips cannot speak intelligibly.

Combat
An Allip is unable to cause physical harm, although it doesn't appear to know that. It keeps flailing away at enemies, yet it inflicts no wounds. Being incorporeal, allips are difficult to injure using normal weapons. They are also resistant to the turn and rebuke attempts of Clerics.

An Allip is constantly muttering and whining t itself, creating a hypnotic effect. All sane creatures hearing this muttering will slowly become afflicted with the same madness that affected the Allip in its life. Any creature who is attempting to target an Allip with telepathic spells or abilities such as; Thought Detection or Mind Control makes diret contact with its tortured mind and will suffer incredible psychological damage because of it.

Though an Allips greatest ability is its ability to drain the mental energies of any creature that it makes "physical" contact with, every time it does this the Allip becomes stronger and the creature slowly loses its sanity.